Building a Visual Dialogue System: The Plugin That Changes Everything
Creating a custom node-based dialogue editor for Godot that transforms how conversations are designed, including a Pi-based puzzle that can be solved through dialogue alone.
5 posts tagged with "devlog"
Creating a custom node-based dialogue editor for Godot that transforms how conversations are designed, including a Pi-based puzzle that can be solved through dialogue alone.
Jordi can't escape the convenience store without a little help from his friends across Barcelona.
Adding the street scene, a cheat code for faster testing, and fixing the fundamental physics that make adventure games work.
A detailed look at the technical systems built for Pulp Friction's proof of concept, and a walkthrough of the convenience store scene.
After years of wanting to build a point-and-click adventure game, technology finally caught up with my ambition. Here's how it started.