About the Project
What is Pulp Friction?
Pulp Friction is a classic point-and-click adventure game in the style of LucasArts golden era titles likeMonkey Island,Day of the Tentacle, andFull Throttle.
"Hi, I'm Jordi Capdevila. I want to become a civil servant."
Set in contemporary Barcelona, it follows Jordi's absurd quest for the ultimate job security: a government position. The tone is satirical, grounded, and ironic—a city where everyone is busy pretending.
🎮 Core Features
- 9-Verb SCUMM Interface: Look at, Talk to, Use, Pick up, Give, Open, Close, Push, Pull
- No Dead Clicks: Every interaction has meaningful feedback
- Multiple Characters: Switch between playable protagonists
- Inventory Puzzles: Examine, combine, and use items
- Branching Dialogue: Shape conversations and outcomes
- Full Localization: Spanish primary, English priority
🏢 Modular Taiga Games
Modular Taiga Games is a one-person indie studio. The goal: create meaningful, well-crafted games with the help of modern AI tools.
This project is being developed withClaude AI as a development accelerator—handling engineering, architecture, and technical implementation while keeping creative direction human-led.
🎯 The Vision
Adventure games taught me to think creatively, to combine unlikely items, to talk to everyone, and to never give up on a puzzle. I want to bring that experience to a new generation while honoring the classics.
Pulp Friction aims to be:
- ✅ A complete, polished adventure (not a demo or proof-of-concept)
- ✅ Commercially released on Steam
- ✅ Controller-friendly for Steam Deck
- ✅ Localized in Spanish and English
- ✅ Made with transparent, documented development
📧 Get in Touch
Have questions, ideas, or just want to say hi?
- 📬 Email: marc.rafael@modulartaiga.com
- 🐙 GitHub: @ModularTaiga-marc
- 🎮 Follow the devlog for updates