<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Pulp Friction Devlog</title><description>Development updates for Pulp Friction - a LucasArts-style adventure game</description><link>https://pulpfriction.dev/</link><language>en-us</language><item><title>Building a Visual Dialogue System: The Plugin That Changes Everything</title><link>https://pulpfriction.dev/blog/005-dialogue-system-plugin/</link><guid isPermaLink="true">https://pulpfriction.dev/blog/005-dialogue-system-plugin/</guid><description>Creating a custom node-based dialogue editor for Godot that transforms how conversations are designed, including a Pi-based puzzle that can be solved through dialogue alone.</description><pubDate>Sun, 22 Dec 2024 00:00:00 GMT</pubDate></item><item><title>Multi-Character Switching and the LED Connection</title><link>https://pulpfriction.dev/blog/003-day-two-multi-character-switching/</link><guid isPermaLink="true">https://pulpfriction.dev/blog/003-day-two-multi-character-switching/</guid><description>Jordi can&apos;t escape the convenience store without a little help from his friends across Barcelona.</description><pubDate>Sat, 21 Dec 2024 00:00:00 GMT</pubDate></item><item><title>Debugging Tools and Game Physics</title><link>https://pulpfriction.dev/blog/004-day-three-debugging-and-physics/</link><guid isPermaLink="true">https://pulpfriction.dev/blog/004-day-three-debugging-and-physics/</guid><description>Adding the street scene, a cheat code for faster testing, and fixing the fundamental physics that make adventure games work.</description><pubDate>Sat, 21 Dec 2024 00:00:00 GMT</pubDate></item><item><title>Technical Deep Dive - What&apos;s in the POC</title><link>https://pulpfriction.dev/blog/002-day-one-technical-deep-dive/</link><guid isPermaLink="true">https://pulpfriction.dev/blog/002-day-one-technical-deep-dive/</guid><description>A detailed look at the technical systems built for Pulp Friction&apos;s proof of concept, and a walkthrough of the convenience store scene.</description><pubDate>Fri, 20 Dec 2024 00:00:00 GMT</pubDate></item><item><title>A Dream Four Years in the Making</title><link>https://pulpfriction.dev/blog/001-a-dream-four-years-in-the-making/</link><guid isPermaLink="true">https://pulpfriction.dev/blog/001-a-dream-four-years-in-the-making/</guid><description>After years of wanting to build a point-and-click adventure game, technology finally caught up with my ambition. Here&apos;s how it started.</description><pubDate>Mon, 16 Dec 2024 00:00:00 GMT</pubDate></item></channel></rss>